The Pragmatics of Board Games in K-12 Science Classrooms

Chris Quintana, Rebecca M. Quintana, Leah A. Bricker
2020 International Conference of the Learning Sciences  
As board games are emerging as an option for learning environments, we are exploring a framework to analyze board game syntax, semantics, and pragmatics. Our approach connects game characteristics to science content and learning goals, and describes student meaning making-and potential misinterpretation-of game attributes, all to inform the development of support materials for games to help teachers effectively take advantage of a growing number of commercially available, science-themed board games as learning tools.
dblp:conf/icls/QuintanaQB20 fatcat:dezri2jfnvbtnpgnhirm67c5du