A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2022; you can also visit the original URL.
The file type is application/pdf
.
The Pragmatics of Board Games in K-12 Science Classrooms
2020
International Conference of the Learning Sciences
As board games are emerging as an option for learning environments, we are exploring a framework to analyze board game syntax, semantics, and pragmatics. Our approach connects game characteristics to science content and learning goals, and describes student meaning making-and potential misinterpretation-of game attributes, all to inform the development of support materials for games to help teachers effectively take advantage of a growing number of commercially available, science-themed board games as learning tools.
dblp:conf/icls/QuintanaQB20
fatcat:dezri2jfnvbtnpgnhirm67c5du