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Texture splats for 3D scalar and vector field visualization
Proceedings Visualization '93
Volume Visualization is becoming an important tool for understanding large 3D data sets. A popular technique for volume rendering is known as splatting. With new hardware architectures offering substantial improvements in the performance of rendering texture mapped objects, we present textured splats. An ideal reconstruction function for 3D signals is developed which can be used as a texture map for a splat. Extensions to the basic splatting technique are then developed to additionally represent vector fields.
doi:10.1109/visual.1993.398877
dblp:conf/visualization/CrawfisM93
fatcat:l2ye4ujlyja5fmhmql75qa5rg4