A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2021; you can also visit the original URL.
The file type is
Due to end-users' habit being one of the prominent factors influencing building performance, changing user behavior to encourage energy efficient habits has tremendous potential to facilitate energy savings. Four ongoing European projects, eTeacher, FEEdBACk, InBetween, and UtilitEE, developed ICT solutions achieve this change through triggering mechanisms, informative feedback, gamification, and automation services within a human-centric and context aware framework. This paper provides eachdoi:10.3390/proceedings2020065010 fatcat:apfmtcpcbvcmxfingsalso3txq