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Seeing is believing
2010
ACM Transactions on Graphics
In many scenes with human characters, interacting groups are an important factor for maintaining a sense of realism. However, little is known about what makes these characters appear realistic. In this paper, we investigate human sensitivity to audio mismatches (i.e., when individuals' voices are not matched to their gestures) and visual desynchronization (i.e., when the body motions of the individuals in a group are mis-aligned in time) in virtual human conversers. Using motion capture data
doi:10.1145/1778765.1778828
fatcat:3zelkljr5jdqxco4py7wfqk3we