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Exploring EEG signals during the different phases of game-player interaction
2019
2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
Games are nowadays used to enhance different learning and teaching practices in institutions, companies and other venues. Factors that increase the adoption and integration of learning games have been widely studied in the past. However, the effect of different backgrounds and designs on learners'/players' electroencephalographic (EEG) signals during game-play remains under-explored. These insights may enable us to design and utilize games in a way that adapts to users' cognitive abilities and
doi:10.1109/vs-games.2019.8864519
dblp:conf/vsgames/GiannakosSN19
fatcat:dmjfmgfyvzb7dfkrx3cy3vgt4q