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We use evolutionary computation techniques to create real-time reactive controllers for a race-car simulation game: RARS (Robot Auto Racing Simulator). Using genetic programming to evolve driver controllers, we create highly generalized game-playing agents, able to outperform most human-crafted controllers and all machine-designed ones on a variety of game tracks.doi:10.1007/s12293-011-0056-9 fatcat:urfynpznovfbbg6at3th6juxxe