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A rapid prototyping tool to produce 360° video-based immersive experiences enhanced with virtual/multimedia elements
2018
Procedia Computer Science
While the popularity of virtual reality (VR) grows in a wide range of application contextse.g. entertainment, training, cultural heritage and medicine -, its economic impact is expected to reach around 15bn USD, by the year of 2020. Within VR field, 360º video has been sparking the interest of development and research communities. However, editing tools supporting 360º panoramas are usually expensive and/or demand programming skills and/or advanced user knowledge. Besides, application
doi:10.1016/j.procs.2018.10.062
fatcat:oqv3pjn5breadbbtqzwth522t4