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Virtual player profile associated with personal motivation to play in CityVille
RED. Revista de Educación a Distancia
This research describes the Community Fans-Cityville (N=110) depending on the variables sex, time dedicated to the game, level reached and money invested. It also identifies the three player profiles associated with the given motivations to remain in the game, the prioritized objectives in the game and the alleged reasons to interact with other players: a) utilitarian-addictive, b) recreational-collaborative learning, and c) prosocial. Among the results it is observed that the players have fundoi:10.6018/red/54/32 fatcat:fvb3xqxjb5fy7dagienrxusequ