Automatic Game Design via Mechanic Generation [article]

Alexander Zook, Mark O. Riedl
2019 arXiv   pre-print
Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and cross-domain representation for game mechanics that draws from AI planning action representations. We use a constraint solver to generate mechanics subject to design requirements on the form of those mechanics---what they do in the game. A planner takes a set of
more » ... erated mechanics and tests whether those mechanics meet playability requirements---controlling how mechanics function in a game to affect player behavior. We demonstrate our system by modeling and generating mechanics in a role-playing game, platformer game, and combined role-playing-platformer game.
arXiv:1908.01420v1 fatcat:lmix66x6szgzjhefxh3z2frnua