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A Line Integral Convolution Method with Dynamically Determining Step Size and Interpolation Mode for Vector Field Visualization
2019
IEEE Access
The line integral convolution method can obtain a continuous and dense vector streamline texture. The traditional fixed step size gets larger texture noise, while the exact calculation step method (such as the Runge-Kutta method) is time-consuming. In the process of generating streamline texture, if using bilinear interpolation calculation, we can get the method of calculating the point vector value, and it is also time-consuming. To address the above-mentioned problems, the line integral
doi:10.1109/access.2019.2895857
fatcat:7jm6dae7n5hexa7ixzdvy24bki