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Modeling Air Combat by a Moving Horizon Influence Diagram Game
2006
Journal of Guidance Control and Dynamics
The paper describes a multistage influence diagram game for modeling the maneuvering decisions of pilots in oneon-one air combat. The game graphically describes the elements of the decision process, contains a model for the dynamics of the aircraft, and takes into account the pilots' preferences under conditions of uncertainty. The pilots' game optimal control sequences with respect to their preference models are obtained by solving the influence diagram game with a moving horizon control
doi:10.2514/1.17168
fatcat:ngtgi6wlfzdyzjnqea5vs22hxe