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Annotating objects for transport to other worlds
1995
Proceedings of the tenth annual conference on Object-oriented programming systems, languages, and applications - OOPSLA '95
In Self 4.0, people write programs by directly constructing webs of objects in a larger world of objects. But in order to save or share these programs, the objects must be moved to other worlds. However, a concrete, directly constructed program is incomplete, in particular missing five items of information: which module to use, whether to transport an actual value or a counterfactual initial value, whether to create a new object in the new world or to refer to an existing one, whether an object
doi:10.1145/217838.217845
dblp:conf/oopsla/Ungar95
fatcat:q2sznwrr25gi5aig7mcxewisre