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Proceedings of the 2001 symposium on Interactive 3D graphics - SI3D '01
We introduce a method for real-time rendering of fur on surfaces of arbitrary topology. As a pre-process, we simulate virtual hair with a particle system, and sample it into a volume texture. Next, we parameterize the texture over a surface of arbitrary topology using "lapped textures" -an approach for applying a sample texture to a surface by repeatedly pasting patches of the texture until the surface is covered. The use of lapped textures permits specifying a global direction field for thedoi:10.1145/364338.364407 fatcat:kfjgznzitzem5aqdoxx7knbsji