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Maximal Information Propagation with Budgets
[article]
2020
arXiv
pre-print
In this paper, we present an information propagation game on a network where the information is originated from a sponsor who is willing to pay a fixed total budget to the players who propagate the information. Our solution can be applied to real world situations such as advertising via social networks with limited budgets. The goal is to design a mechanism to distribute the budget such that all players in the social network are incentivized to propagate information to all their neighbours. We
arXiv:1912.04056v2
fatcat:x6bweismwzcl7fvn3cdvtstf6e