A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2022; you can also visit the original URL.
The file type is application/pdf
.
Rimigs: the impact of gamification on students' motivation and performance in programming class
2021
Indonesian Journal of Electrical Engineering and Computer Science
Gamification is described as the art of changing human activity to a game-like environment to gain user engagement. Rimigs is a developed gamification system discussed in this research and was built based on Octalysis framework. This research aims to design and identify the impact of using a gamification system on students' motivation and performance, especially in programming classes. Through Rimigs, students' engagement and performance can be enhanced by freely choosing tasks or quests
doi:10.11591/ijeecs.v24.i3.pp1789-1795
fatcat:w43qwmgcqrgyhghnumdkck4jsu