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On the Centrality of Off-Line E-Cash to Concrete Partial Information Games
[chapter]
2012
Lecture Notes in Computer Science
Cryptography has developed numerous protocols for solving "partial information games" that are seemingly paradoxical. Some protocols are generic (e.g., secure multi-party computation) and others, due to the importance of the scenario they represent, are designed to solve a concrete problem directly. Designing efficient and secure protocols for (off-line) e-cash, e-voting, and e-auction are some of the most heavily researched concrete problems, representing various settings where privacy and
doi:10.1007/978-3-642-32928-9_15
fatcat:qmyji3sw2barpphoaoryas5y34