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Pursuit-evasion in 2.5d based on team-visibility
2010
2010 IEEE/RSJ International Conference on Intelligent Robots and Systems
In this paper we present an approach for a pursuit-evasion problem that considers a 2.5d environment represented by a height map. Such a representation is particularly suitable for large-scale outdoor pursuit-evasion, captures some aspects of 3d visibility and can include target heights. In our approach we construct a graph representation of the environment by sampling points and computing detection sets, an extended notion of visibility. Moreover, the constructed graph captures overlaps of
doi:10.1109/iros.2010.5649270
dblp:conf/iros/KollingKLS10
fatcat:74huln6n2zdtlm5bupinjw5qma