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Managing Packaging Design for Sustainable Development
Poor literacy remains a barrier to economic empowerment in the developing world. Of particular importance is fluency in a widely spoken "world language" such as English, which is typically a second language for these low-income learners. We make the case that mobile games on cellphones is an appropriate solution in the typical ecologies of developing regions. The challenge is to design e-learning games that are both educational and pleasurable for our target learners, who have limiteddoi:10.1002/9781119151036.ch11 fatcat:45rb7k4xo5a4ffqhubbytf2boq