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Typical features of entry-, junior-and advanced-level robot contests are presented. The RoboCup educational survey method is considered. Characteristic data on the team members, their activities and motivation to participate in the program, as indicated by the questionnaire results, are discussed. New initiatives directly related to education are derived.doi:10.1163/156855300741447 fatcat:3x5shhokgjdhbhukaq5a6ib5mi