Learning Japanese through VR Technology. The Case of Altspace VR

Alessandro Mantelli
2021 Annali di Ca' Foscari: Serie Orientale  
Through this paper, I intend to analyse the state of Japanese learning through virtual reality technologies, avoiding as much as possible the analysis of prototypes and laboratory experiments, focusing instead on a case study that implements software and hardware already present on the consumer market. After analysing the VR technology currently available to end-users and its hardware, which has lately increased in popularity due to the COVID-19 pandemic, and the specificities of virtual
more » ... compared to other communication technologies, I will proceed to the analysis of the case study Altspace VR, a social VR software used also by an active Japanese learning community, to try to identify the characteristics that could make this technology particularly suitable for language learning.
doi:10.30687/annor/2385-3042/2021/01/024 fatcat:n2utfrxkzradzcu5qu2vffnroy