A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2016; you can also visit the original URL.
The file type is
This paper proposes an octree-based surface representation for KinectFusion, a realtime reconstruction technique of in-door scenes using a low-cost moving depth camera and a commodity graphics hardware. In KinectFusion, the scene is represented as a signed distance function (SDF) and stored as an uniform grid of voxels. Though the grid-based SDF is suitable for parallel computation in graphics hardware, most of the storage are wasted, because the geometry is very sparse in the scene volume. Indoi:10.1016/j.gmod.2012.09.002 fatcat:yoinnd7jvjeyxiyiubqen4pr4i