A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2016; you can also visit the original URL.
The file type is application/pdf
.
Filtering color mapped textures and surfaces
2013
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D '13
Figure 1 : An anti-aliased procedural texture produced by applying a color map to noise (left), introducing structure that cannot be generated using only the noise function. Meshes with tessellated color mapped procedural microsurface details. The color map is applied to the microsurface heights (middle) and orientations (right) and filtered appropriately according to view-dependent masking and shading effects. Abstract Color map textures applied directly to surfaces, to geometric microsurface
doi:10.1145/2448196.2448217
dblp:conf/si3d/HeitzNPN13
fatcat:rd62i5utcjbqdgaq5xp4hraqfq