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A Panorama of Artificial and Computational Intelligence in Games
2015
IEEE Transactions on Computational Intelligence and AI in Games
This paper attempts to give a high-level overview of the field of artificial and computational intelligence (AI/CI) in games, with particular reference to how the different core research areas within this field inform and interact with each other, both actually and potentially. We identify ten main research areas within this field: NPC behavior learning, search and planning, player modeling, games as AI benchmarks, procedural content generation, computational narrative, believable agents,
doi:10.1109/tciaig.2014.2339221
fatcat:vyni6ub7rbakpi53zlojuhpzym