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Physically Based Deformable Models in Computer Graphics
[article]
2005
Eurographics State of the Art Reports
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been addressed, thereby making these models interesting and useful for both offline and real-time applications, such as motion pictures and video games. In this paper, we present the most significant contributions of the past decade, which produce such impressive and perceivably realistic animations and simulations: finite
doi:10.2312/egst.20051045
fatcat:sposdsae2bgdvclnzhwxbue73y