A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2022; you can also visit the original URL.
The file type is application/pdf
.
Influencing Prejudice: Different Forms of Intergroup Contact and Sexism in Video Games
2019
Pacific Asia Conference on Information Systems
Video games have become a major manifestation of digital innovations in a digitized contemporary society. However, the societal implications of the diffusion of video games into society are dealt with shabbily in existing information systems research. With this study, we want to make a first step to close this gap by looking at intergroup contact between males and females in video games and subsequent effects on prejudice (specifically sexism). Therefore, we build our study around the social
dblp:conf/pacis/KordyakaJN19
fatcat:svubb2ccxfatvjts7mwxzblxl4