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Proceedings of the Third International Conference on Computer Graphics Theory and Applications
In this paper, we propose a new approach for generating interactive behaviours for virtual characters, namely the windowed Viterbi algorithm, capable of doing so in real-time. Consequently, we compare the performance of the standard Viterbi algorithm and the windowed Viterbi algorithm within our system. Our system tracks and analyses the behaviour of a real person in video input and produces a fully articulated three dimensional (3D) character interacting with the person in the video input. Ourdoi:10.5220/0001097503530358 fatcat:s4qsquwwjvgx5ijjrh5jmp5dkq