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Emotions in Serious Games: From Experience to Assessment
2010
International Journal of Emerging Technologies in Learning (iJET)
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessible and familiar learning environments for a wide range of educational and training applications. Serious Games are computer or video games in which education is the primary goal, rather than entertainment. Serious Games offer different benefits due to the integration of simulation aspects, game aspects and pedagogical elements at the same time. Among the different assets that Serious Games
doi:10.3991/ijet.v5s3.1496
fatcat:3z2gbvdsczagzhqkddqpzdg6n4