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Play, Design, Create, Fail, Teach, and Repeat: A Design Case Of Designing a Maker Education Course for Preservice Teachers
2021
International Journal of Designs for Learning
This design case shows a course designed for teaching preservice teachers about how to design literacy-infused STEAM learning experiences that involve both making and the use of educational technology at a large Midwestern land-grant university in the U.S. This course emphasizes the high-tech making activities in PK-12 formal education that offers students richer, more engaging, and potentially more meaningful learning experiences. The course expects to equip the preservice teachers with the
doi:10.14434/ijdl.v12i1.25857
fatcat:o6muhd5pkvfxvoktjnldgucrzi