A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2019; you can also visit the original URL.
The file type is application/pdf
.
A Serious Game for Developing Computational Thinking and Learning Introductory Computer Programming
2012
Procedia - Social and Behavioral Sciences
Owing to their ease of engagement and motivational nature, especially for younger age groups, games have been omnipresent in education since earliest times. More recently, computer video games have become widely used, particularly in secondary and tertiary education, to impart core knowledge in some subject areas and as an aid to attracting and retaining students. Academics have proposed a number of approaches, using games-based learning (GBL), to impart theoretical and applied knowledge,
doi:10.1016/j.sbspro.2012.06.938
fatcat:4qkac2jutbhmxa3envwc7sflny