Conflicting Congestion Effects in Resource Allocation Games [chapter]

Michal Feldman, Tami Tamir
2008 Lecture Notes in Computer Science  
We study strategic resource allocation settings, where jobs correspond to self-interested players who choose resources with the objective of minimizing their individual cost. Our framework departs from the existing game-theoretic models mainly in assuming conflicting congestion effects, but also in assuming an unlimited supply of resources. In our model, a job's cost is composed of both its resource's load (which increases with congestion) and its share in the resource's activation cost (which
more » ... ecreases with congestion). We provide results for a job-scheduling setting with heterogeneous jobs and identical machines. We show that if the resource's activation cost is shared equally among its users, a pure Nash equilibrium (NE) might not exist. In contrast, the proportional sharing rule induces a game that admits a pure NE, which can also be computed in polynomial time. As part of the algorithm's analysis, we establish a new, nontrivial property of schedules obtained by the longest processing time algorithm. We also observe that, unlike in congestion games, best-response dynamics (BRD) are not guaranteed to converge to a Nash equilibrium. Finally, we measure the inefficiency of equilibria with respect to the minimax objective function, and prove that there is no universal bound for the worst-case inefficiency (as quantified by the "price of anarchy" measure). However, the best-case inefficiency (quantified by the "price of stability" measure) is bounded by 5/4, and this is tight. These results add another layer to the growing literature on the price of anarchy and stability, which studies the extent to which selfish behavior affects system efficiency.
doi:10.1007/978-3-540-92185-1_19 fatcat:xtvmkumapnhcncy4lydl7cakki