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A case for 3D streaming on peer-to-peer networks
2006
Proceedings of the eleventh international conference on 3D web technology - Web3D '06
One of the most serious issues holding back the widespread of 3D contents on Internet has been their inaccessibility due to large data volume. Many compression and progressive transmission techniques, as well as format standards, have been proposed in recent years to make 3D streaming increasingly viable for the efficient and accessible delivery of 3D contents. However, existing proposals have yet to seriously address one of the most important issues in practical adoption -a system's
doi:10.1145/1122591.1122599
dblp:conf/vrml/Hu06
fatcat:itpmkxkagbdvdcosx2cy7yamoi