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In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations like consistent orientation, watertightness, or manifoldness which many models commonly used in day-to-day modeling practice fail to meet. In this paper we propose an approach that bridges the gap between requirements of high quality texture mapping tools and poor mesh connectivity of models used in practice. In thedoi:10.1109/smi.2007.35 dblp:conf/smi/DegenerK07 fatcat:7tcag27g3bgd7ert4t4wry7rx4