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Ten Steps To Developing Virtual Reality Applications For Engineering Education
1997 Annual Conference Proceedings
Introduction Work has been conducted in the Department of Chemical Engineering at the University of Michigan for several years to develop a series of virtual reality ( VR ) based computer modules for use in undergraduate engineering education. The goals of this work have been threefold: 1. To produce modules with as much practical use to as many students as possible. 2. To determine the optimal applicability of virtual reality to engineering education. 3. To develop a knowledge base ofdoi:10.18260/1-2--6831 fatcat:vshmri4jjjgaxbs4cmvdivdxhm