Ten Steps To Developing Virtual Reality Applications For Engineering Education

John T. Bell, H. Scott Fogler
1997 Annual Conference Proceedings   unpublished
Introduction Work has been conducted in the Department of Chemical Engineering at the University of Michigan for several years to develop a series of virtual reality ( VR ) based computer modules for use in undergraduate engineering education. The goals of this work have been threefold: 1. To produce modules with as much practical use to as many students as possible. 2. To determine the optimal applicability of virtual reality to engineering education. 3. To develop a knowledge base of
more » ... s for the display of, and interaction with, scientific and technological information and concepts in a virtual world, that can later be applied to practical engineering problems This paper outlines our findings to date regarding the second goal, which encompasses not only how to produce effective VR applications, but also the identification of which students and topics will most benefit from VR, and how best to incorporate educational VR into the engineering curriculum. The modules themselves ( Vicher1, Vicher2, and Safety ) have been described in previous papers. [1] [2] [3] [4] [5] [6]
doi:10.18260/1-2--6831 fatcat:vshmri4jjjgaxbs4cmvdivdxhm