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Players' progression through GraphoGame, an early literacy game: Influence of game design and context of play
2019
Human Technology: An Interdisciplinary Journal on Humans in ICT Environments
Researchers of serious games frequently investigate outcomes of play but overlook the underlying game-design components that drive those outcomes. In this paper, I aim to show how game design and context of play influence progression through GraphoGame, an early-literacy game. This is done by means of two intersecting studies. The first study shows how the game can be represented by a model that explicitly hypothesizes how the interaction between the player and the game drives progression. The
doi:10.17011/ht/urn.201906123157
fatcat:yxdh4zxcazeoznvgar7cesbote