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Effectiveness of a Gamification Tool for Classroom Management in Education Setting
2022
Higher Education and Oriental Studies
Classroom management is a key factor in students' educational achievement. Hence, the purpose of this study is to provide practitioners with clear evidence of the effectiveness of a free and accessible classroom management system, ClassDojo. Therefore, it brings significant implications for addressing the problem of the practitioners in handling class as the strategies of classroom management are not providing the intended results. This will help lessen the number of occurrences of disruptive
doi:10.54435/heos.v2i5.77
fatcat:rpdlr4x5abfz7hg34nuqhayvby