Massively Multiplayer Online Games on unreliable resources

Vlad Nae, Lukas Kopfle, Radu Prodan, Alexandru Iosup
2012 2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)  
We have previously introduced a cloud-based model for Massively Multiplayer Online Games (MMOGs) operation, which allows small and medium enterprises to join the MMOG market through near-zero initial infrastructure investment. In this work we propose an architectural extension to this MMOG operational model designed to increase and guarantee the MMOG session availability through fault tolerance mechanisms.
doi:10.1109/netgames.2012.6404020 dblp:conf/netgames/NaeKPI12 fatcat:efkofvlk55bybjbwvrslnjht7q