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We have previously introduced a cloud-based model for Massively Multiplayer Online Games (MMOGs) operation, which allows small and medium enterprises to join the MMOG market through near-zero initial infrastructure investment. In this work we propose an architectural extension to this MMOG operational model designed to increase and guarantee the MMOG session availability through fault tolerance mechanisms.doi:10.1109/netgames.2012.6404020 dblp:conf/netgames/NaeKPI12 fatcat:efkofvlk55bybjbwvrslnjht7q