A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2018; you can also visit the original URL.
The file type is application/pdf
.
An HTTP/2-Based Adaptive Streaming Framework for 360° Virtual Reality Videos
2017
Proceedings of the 2017 ACM on Multimedia Conference - MM '17
Virtual Reality (VR) devices are becoming accessible to a large public, which is going to increase the demand for 360°VR videos. VR videos are often characterized by a poor quality of experience, due to the high bandwidth required to stream the 360°video. To overcome this issue, we spatially divide the VR video into tiles, so that each temporal segment is composed of several spatial tiles. Only the tiles belonging to the viewport, the region of the video watched by the user, are streamed at the
doi:10.1145/3123266.3123453
dblp:conf/mm/PetrangeliSHT17
fatcat:kzxb5vn6bnh73mo4c6i6ndlsry