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Gamification and Sustainable Consumption: Overcoming the Limitations of Persuasive Technologies
[chapter]
2014
Advances in Intelligent Systems and Computing
The current patterns of production and consumption in the industrialized world are not sustainable. The goods and services we consume cause resource extractions, greenhouse gas emissions and other environmental impacts that are already affecting the conditions of living on Earth. To support the transition toward sustainable consumption patterns, ICT applications that persuade consumers to change their behavior into a "green" direction have been developed in the field of Persuasive Technology
doi:10.1007/978-3-319-09228-7_22
fatcat:7psn2owl6vegzprdrb7bi4qpjq