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Convergence: The International Journal of Research into New Media Technologies
/ In this article, I introduce a theoretical framework, based on the philosophy of Paul Ricoeur, for grasping how and why members of online communities construct narratives in their communications with one another. This is exemplified through a study of how players from one particular game, World of Warcraft, make sense of their gaming experience, and how they build and uphold a community identity by telling stories online. I argue that in studying and conceptualizing these types of textsfatcat:5lsr4of3f5frhlebsbkvo7aw6q