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Emotionally Responsive Robotic Avatars as Characters in Virtual Worlds
2009
2009 Conference in Games and Virtual Worlds for Serious Applications
This paper presents recent work on the addition of emotions and affective behaviour to robotic avatars within Second Life, as part of continuing research and development in the area of interactive agents for games and simulations. The development is based upon the E-AI architecture [1] which is a proposed computational model of emotions intended to be used by developers who already have their own agent AI systems. In this work, the E-AI architecture was applied to a currently existing commercial AI and chatbot architecture.
doi:10.1109/vs-games.2009.7
dblp:conf/vsgames/SlaterB09
fatcat:e5tmhff32ffqjgpyvngnc2mnei