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A distributed object-oriented framework for dependable multiparty interactions
1999
Proceedings of the 14th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications - OOPSLA '99
In programming distributed object-oriented systems, there are several approaches for achieving binary interactions in a m ultiprocess environment. Usually these approaches take care only of synchronisation or communication. In this paperwe describe a way of designing and implementing a more general concept: multiparty interactions. In a multiparty interaction, several parties objects or processes somehow come together" to produce an intermediate and temporary combined state, use this state to
doi:10.1145/320384.320431
dblp:conf/oopsla/ZorzoS99
fatcat:uztvschg3bejvenzp6wtwavesy