A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is
Lecture Notes in Computer Science
This paper presents a computer simulation of context effects on problem solving with AMBR -a model of human analogy-making. It demonstrates how perceiving some incidental objects from the environment may change the way the problem is being solved. It also shows that the timing of this perception is important: while the context element may have crucial influence during the initial stages of problem solving it has virtually no effect during the later stages. The simulation also explores thedoi:10.1007/3-540-44607-9_17 fatcat:ygpn4syu4ffzdosjur2vlc7lmi