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Dynamic Hypergames for Synthesis of Deceptive Strategies with Temporal Logic Objectives
[article]
2020
arXiv
pre-print
In this paper, we study the use of deception for strategic planning in adversarial environments. We model the interaction between the agent (player 1) and the adversary (player 2) as a two-player concurrent game in which the adversary has incomplete information about the agent's task specification in temporal logic. During the online interaction, the adversary can infer the agent's intention from observations and adapt its strategy so as to prevent the agent from satisfying the task. To plan
arXiv:2007.15726v1
fatcat:pl6kh7nz4jf47odj4sdfxsqley