Notes on the Methodology of Pervasive Gaming [chapter]

Bo Kampmann Walther
2005 Lecture Notes in Computer Science  
The paper introduces four axes of pervasive gaming (PG): mobility, distribution, persistence, and transmediality. Further, it describes and analyses three key units of PG (rules, entities, and mechanics) as well as discusses the role of space in PG by differentiating between tangible space, information embedded space, and accessibility space.
doi:10.1007/11558651_47 fatcat:g4fph2umqzh7lg2j65iqvs5b6m