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Interactive localized liquid motion editing
2013
ACM Transactions on Graphics
Animation techniques for controlling liquid simulation are challenging: they commonly require carefully setting initial and boundary conditions or performing a costly numerical optimization scheme against user-provided keyframes or animation sequences. Either way, the whole process is laborious and computationally expensive. We introduce a novel method to provide intuitive and interactive control of liquid simulation. Our method enables a user to locally edit selected keyframes and
doi:10.1145/2508363.2508429
fatcat:t7abqrzxrzgj7cm4usbcb7ayry