A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2019; you can also visit the original URL.
The file type is application/pdf
.
Decision Support Model for Introduction of Gamification Solution Using AHP
2014
The Scientific World Journal
Gamification means the use of various elements of game design in nongame contexts including workplace collaboration, marketing, education, military, and medical services. Gamification is effective for both improving workplace productivity and motivating employees. However, introduction of gamification is not easy because the planning and implementation processes of gamification are very complicated and it needs interdisciplinary knowledge such as information systems, organization behavior, and
doi:10.1155/2014/714239
pmid:24892075
pmcid:PMC4032644
fatcat:5uvwdjdq2nhnrf56eycenxn66q