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Extending the Use of Games in Health Care
2006
Proceedings of the 39th Annual Hawaii International Conference on System Sciences (HICSS'06)
Digital games have the ability to engage both children and adults alike. We are exploring the use of games for children with long term treatment regimes, where motivation for compliance is a key factor in the success of the treatment. In this paper, we describe the game framework we are building for this purpose. This framework is meant to support the long term use of a gaming world for children with three main goals: (a) provide easy and continual gaming access on a range of computing
doi:10.1109/hicss.2006.179
dblp:conf/hicss/WattersSACKKLO06
fatcat:fhmmevuccfc4vhtqz5k6ebnbwe