Gritty realism [chapter]

Barry Atkins
2018 More than a game  
First-person shooter. The player controls the actions of an in-game protagonist from a firstperson perspective. What the player sees is what the protagonist would see. Progression through the game largely involves forward movement through a series of areas within a government research complex. There is a limited need to interact with objects and the landscape. All versions of the game offer variations on a basic escape and evasion theme, with protagonists attempting escape from both human and
more » ... ien opponents after a scientific experiment goes badly wrong. Occasional excursions are made into an alien dimension. The three versions of Half-Life offer three varying perspectives on events: those of Gordon Freeman, a scientist involved in the experiment, Adrian Shepherd, a member of a military team sent in response to events, and Barney Calhoun, a security guard.
doi:10.7765/9781526137548.00006 fatcat:duse5okhdvhzrh3ukl7nhspd4q