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Capturing performance based character animation in real time for unity
2015
unpublished
Transferring an actor's movements directly onto a virtual 3D model is an effective approach to creating animations. But even better is being able to not only transfer movements, but also expressions onto the model. These make the animations seem even more realistic and natural to the viewer. But creating these kinds of high class animations is complex and time consuming. The goal of this thesis is the development of a functional prototype, that efficiently realizes such a performance capturing
doi:10.25365/thesis.38441
fatcat:mxcdeqpssrfsvfkiqlr7htwyku