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Real-time high-resolution sparse voxelization with application to image-based modeling
2013
Proceedings of the 5th High-Performance Graphics Conference on - HPG '13
Figure 1 : Several views of a model, with and without texture, reconstructed from eight cameras. This surface contains 2.5 million out of 1024 3 voxels. Computation plus rendering took 24 milliseconds. Abstract We present a system for real-time, high-resolution, sparse voxelization of an image-based surface model. Our approach consists of a coarse-to-fine voxel representation and a collection of parallel processing steps. Voxels are stored as a list of unsigned integer triples. An oracle kernel
doi:10.1145/2492045.2492053
dblp:conf/egh/LoopZZ13
fatcat:rjqwjhuzcngepcitymfdldrnua